Neverwinter

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NEVERWINTER

RULER
Dagult Neverember, Lord Protector of Neverwinter

POPULATION
23,192

RACES
Mostly humans, some elves, half-elves, dwarves, gnomes, halflings and half-orcs

LOCAL LANGUAGES
Common, Chondathan, Daraktan, Elvish, Gnomish, Shantan

LOCAL CURRENCY
Nibs (copper pieces), shards (silver pieces), moons (electrum pieces), dragons (gold pieces), suns (platinum pieces); trade bars are thin silver bars marked at one end with the value, typically 10, 20, or 50gp, and the other end has the symbol of the trading institution or coster which created it. An increasing number of these bars bear the mint mark of Baldur’s Gate.


Nearly half a century ago, Mount Hotenow violently erupted, destroying much of Neverwinter, killing thousands, and leaving in its wake a great, gaping chasm that split the city. External influences sought control of the city. Many fought to stem all of these dangers, and eventually a measure of peace fell over Neverwinter.

The orcs that once menaced the city have moved east. The Chasm that rent the city has been sealed by powerful magic. The High Road has been cleared and rebuilt, and trade has resumed with the realms to the south. What was once a blasted, wounded city is now an exciting, humming place where folk seem eager to throw off the hardships from which they have emerged and create a new, brighter future for their city.

Whatever people’s opinions might be towards Lord Protector Dagult Neverember’s claim to Neverwinter’s throne, he has proven a capable leader. His plans to reclaim the dangerous ruin of Castle Never as a symbol of the city’s rejuvenation are underway. He even seems to be making good on his promise to replace the Mintarn mercenaries he brought with him to re-establish order in Neverwinter with a body of local city watchmen known as the Wintershield (although many of the Mintarn are still currently present within the city).

With the Chasm closed and the Wall torn down, a great swath of Neverwinter lies empty. Anyone who is willing can come to this area, claim a portion of land, and build a structure in which to live and work. No new guilds have been formed to restrict trade or construction, and no new nobles have moved in to be petitioned or placated. As a result, many old merchant villas along the river are being reclaimed and new tradesmen are setting up shop and taking apprentices.

Neverwinter is a new city, rebuilding from the ashes of its former glory and seeking to ascend again to its once-lofty heights,

Neverwinter

For A Few Dragons More Maded Maded