For A Few Dragons More
The use of arcane magic is referred to in day-to-day speech as the Art, and a wide variety of people are able to practice the Art to a smaller or larger extent, though the way in which they access the Weave can differ dramatically.
The Weave is the way in which magic presents itself to beings for their use, and it flows throughout the world, touching almost every corner of existence. In wild magic zones, a spell can backfire upon its caster, target the wrong location, be dramatically increased in power, or many other things. Dead magic zones are places where the Weave is no longer in existence. The Weave coexists with the Shadow Weave, a source of dark magic.
Certain spells allow casters to perceive or manipulate the effects of the Weave in particular ways. The Weave itself also has irregularities that affect spells.
- Detect Magic. Detect magic reveals threads of the Weave woven together through spellcasting, or the “knots” of the Weave in a magic item. A magic item appears enmeshed in the silvery-blue threads of the Weave, and the way the threads are arranged reveals what type of magic is used (necromancy, abjuration, and so on). Similarly, active spells and areas imbued with magic are limned in a silvery network of threads, which might twist and reknit themselves depending on the magic involved.
- Dispel Magic. Dispel magic unwinds and prematurely ends magic, unraveling whatever construct of the Weave was put in place.
- Anti-magic. Anti-magic effects can dispel existing spells and unravel any magic woven from the Weave. Permanent effects, such as those from magic items, are usually suppressed by anti-magic: while the effect is within an area of anti-magic, the construct of the Weave unravels, but the threads snap back into place once the magic is outside the area.
- Dead Magic. In rare areas of dead magic, the Weave is absent. Not only do spells and magic items cease to function, but even the supernatural abilities of creatures that are innately tied to the Weave might fail as the knot of the Weave they carry with them unravels.
- Wild Magic. In an area of wild magic, the Weave becomes "tangled ", spontaneously forming its own constructs and resulting magic. It also tends to twist the constructs of the Weave created by spellcasting, causing unexpected results.